Kezdőlap > Interjúk a GW2-vel kapcsolatban > Variance Guild Wars 2 – Arenanet interview (English version)

Variance Guild Wars 2 – Arenanet interview (English version)

Couple of weeks ago, our small blog gently enquired if it was possible to have a short interview with Arenanet devs about Guild Wars 2. The excellent folks at Arenanet not just proved, that they really care about fans and fansites (also about the small ones), but they also were kind enough to give us exclusive, never-seen-before answers to some of the questions. So here we go, below you can read questions collected by our superb community, answered by Eric Flannum (Lead Designer), John Corpening (Programmer), Egan Hirvela (Game Designer), Matt Witter (Game Designer). Special thanks to Regina Buenaobra, without her, we couldn’t make this interview!

Are you planning to have several WvW maps from day one, or will there be only a single map at launch?

John Corpening: There will be four maps at launch. We will be pitting three different worlds together in WvW. Each world will have a home map that connects to a center map. Teams can invade their opponents’ home maps by first going through the center map. So we expect the center map to be a crossroads of combat as each team does battle for the glory of their world.

How are WvW maps going to be structured? Will it be a single map or several smaller maps?

Egan Hirvela: Players will start off in their own home maps. Here, they will be able to take control of vital locations and get a feel for how our capture system works. Once they travel to the center map, each team begins at their own portal keep. From here they can move out and fight for control of various landmarks while battling players from other teams. We anticipate the battles to cross back and forth between the center map and the outlying home maps as teams gain and lose footholds.

What kind of strategically important landmarks/locations will reside on a WvW map and what impact will those have on a battle?

Matt Witter: Each type of World vs World objective has strategic value. While I can’t delve too deeply into the specifics of how each objective type works. I can say that there is no wrong way to take part in WvW. If you are a solo player, small group player or large group player there is always something for you to accomplish. If the enemy is held up in a fully upgraded fortress and you are not the type of player that enjoys large scale combat, you can simply cut off their supply routes, and deprive the defenders of resources they need in order to maintain their defense. If you are planning on just working together as a small guild, you can easily take towers that cut reinforcements, and supplies off.

Will role-playing servers be introduced, where role-playing-oriented players can enjoy greater immersion into the story and the world?

Eric: We are still discussing exactly how we want to handle our server structure and whether or not we want to have things such as RP servers. Once we make those decisions we will do our best to let our community know about our plans.

Is the marketplace going to be global between servers, i.e. drawing data for marketplace prices and selection from multiple servers, or is it going to be local to a specific server?

Eric: The Marketplace will be global, drawing data from all servers.

It is known that there will be central name database, so no renaming will be necessary when a character switches servers. However, it is unclear how frequently a character can change servers. Will this be possible at will, or will it be restricted somehow?

Eric: The main reason we are breaking our players into different worlds (or servers) is that we like the community that having a smaller pool of players that you see more often provides. Therefore we will need to place some restrictions on how often a player can switch servers. We will provide more details on this once we have decided what those limitations are.

We know that there will be minipets Guild Wars 2, but the details are still under wraps. Will minipets occupy space in a player’s inventory in order to use or present them, or will there be another mechanism? Can a player display minipets from their storage even from a distance?

Eric: We aren’t quite ready to talk about how miniatures work in Guild Wars 2. This system is one that is currently under development so when we’ve finalized more details about it we will let you know all about it.

How will the three factions (The Vigil, Durmand Priory, and Order of Whispers) influence the game? They will compete with each other in some way?

Eric: They influence the game in several important ways. First, the organization that the player joins will determine a significant portion of the personal story that they experience at higher levels. The organizations also figure prominently in many dynamic event chains and each of them has a unique looking armor (light, medium, and heavy) and weapon set that players can acquire.

The organizations treat each other as rivals at times but they all ultimately recognize that they share the same ultimate goal, protecting Tyria from the Elder Dragons.

Will there be titles with displayable emotes tied to them, like the emotes for Hero or Zaishen Titles in Guild Wars?

Eric: Titles in Guild Wars 2 will be much more cosmetic than they were in Guild Wars. We do not plan to associate any emotes or abilities with our titles but instead use them as cosmetic rewards in various systems. While the majority of titles are gained through achievements there are many other ways to gain access to new titles such as through the personality system, the Hall of Monuments, and the personal story.

  1. darthzidius
    2011. május 5. - 01:34

    the background is broken, please correct it! hard to read it.

    • 2011. május 5. - 08:58

      it’s maybe good now. If not, please tell me, which browser you use.

  2. steve
    2011. május 5. - 02:29

    background is fine here. Only people complaning are ones with fail browsers

  3. nm
    2011. május 5. - 06:08

    Our browsers are fine. But, who host a background image for their own website at imageshack anyway?

    • 2011. május 5. - 09:13

      Yeah lol… that was from the early period from the blog’s life. Thanks, corrected.
      I hope now it’s work for everyone.

  4. Viktorr
    2011. május 5. - 07:31

    Will have to agree with Steve. I run Firefox with NoScript and Ad-block+ and the site’s background is still there. No problems with it. Stop using fail-browsers.

  5. xer303
    2011. május 5. - 07:42

    There is NO problem with the background. Check the image:

    Maybe it helps:
    -Check your ad-blocker browser addons/plugins if it works correctly.
    -Check yout anti-virus, anti-spyware & firewall too if it blocks website elements.
    -Check your router for the same reasons.
    -Try to delete the temporary files of your browsers. Delete cookies and site settings.
    -Download and install CCleaner. Close your browser, then run the program. Check all boxes and let it delete all your temporary files (included your browser’s files except the preferences). Remember: CLOSE your browser BEFORE the cleaning.
    -Download a GOOD browser, do not use IE 6. :P
    -Get a better ISP. Maybe they are blocking some foreign websites/IPs. :P

    P.S.: Sorry of my bad English.

  6. Viktorr
    2011. május 5. - 08:10

    Let me add this: This site has attracted international interest in regards to this game. I can understand multiple browsers utilized by many people interested in the information which is contained in this blog. My question is this: Are you so contrite to pick on the background of this site that you lose sight of the significance of this information?

    *NOTE*: I do not know of this sites codes so I used familiar stuff to post this. Also, I am not multi-lingual, so my point may be lost among some here

  7. Viktorr
    2011. május 5. - 08:14

    None of my codes worked, but my answer , question remains.

  8. 2011. május 5. - 08:24

    Congratulations on getting an interview. Nice range of questions too, very helpful with some new bits of knowledge I’ll have to share.

    • 2011. május 5. - 09:07

      We worked on the question list a lot, to get new informations, and answers too.
      So glad, how you liked it! :)

  9. Shmoot
    2011. május 5. - 13:33

    Thanks for the info, got some new stuff to drool over ;3

    I’m happy ArenaNet done an interview with you guys, I love how they treat their fans :)!

  10. 2011. május 5. - 17:00

    Nice interview. Good to see some new information coming out. Good job.

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